Bunny Café

@ChristiJunior @natsock @rasterman I think both of those are accurate. Odyssey is a very dense game, but since it has so many collectibles it feels like you're just doing a side quest in an Assassins Creed game.
You can clearly tell they have a few different "patterns" of where they place moons and once you get used to that it's no longer very interesting to me.

I much prefer how 64 and Sunshine did it. With one big goal and smaller things along the way like blue coins.
replies
0
announces
0
likes
4

@ChristiJunior @natsock @rasterman In Odyssey you have things like that but it's usually the start of the level, and then you still need to explore to find everything else. And those big "goals" only give you 3 of the equivalent of looking behind a rock.

Banjo didn't kick you out of a level either. Tooie is actually an open world with everything connecting up with each other. It did transformations better than Odyssey too I think.

@rasterman @ChristiJunior @natsock Bowser's Fury actually fixed that really well. It doesn't kick you out, but when you move far enough away or warp the area changes and unlocks more for you. I would love to see a full game in that style