One of the biggest problems with the modern games industry is development time.
In the distant past a sequel or spinoff of a game could be made within a year by the same team, or at least part of it. These kinds of projects allowed developers to use what they learned to make a more polished game, often with elements that they left out of the first.
Now with major studios it's either that the same game comes out every single year with minor changes, not always for the better. Or it takes something like 3 to 4 years for a full sequel, which often does not take any risks because they invested so much time and money.
I would much rather have more games coming out, made by smaller teams, even if they weren't nearly as polished. Thankfully indie developers are still partially able to fill in that niche.
In the distant past a sequel or spinoff of a game could be made within a year by the same team, or at least part of it. These kinds of projects allowed developers to use what they learned to make a more polished game, often with elements that they left out of the first.
Now with major studios it's either that the same game comes out every single year with minor changes, not always for the better. Or it takes something like 3 to 4 years for a full sequel, which often does not take any risks because they invested so much time and money.
I would much rather have more games coming out, made by smaller teams, even if they weren't nearly as polished. Thankfully indie developers are still partially able to fill in that niche.
@Ricotta Obviously. I'm trying to bring up a point that not everybody has been thinking about as much as that
@newt I was watching a video and what struck me was that Super Mario Bros 3 had a development budget of about 1 million and a marketing budget of 25 million.
So the marketing has always been pretty high, but development budgets ballooned like crazy.
So the marketing has always been pretty high, but development budgets ballooned like crazy.
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